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Hi, Im Liz. Im a 21 year old college student studying Graphic Design/Print Making. This is where I post shit I like.

eseagull:

Man Lying Down. 2012

Observational drawing, pencil on newsprint.

— 13 hours ago with 1 note
#art  #my art  #figure drawing 
re working a rad shirt design #art

re working a rad shirt design #art

— 1 day ago with 1 note
#art 
yumbles:

commission of geekdonnatroy’s lovely rendition of snow white! i got to play with her outfit ;0;~~~!

yumbles:

commission of geekdonnatroy’s lovely rendition of snow white! i got to play with her outfit ;0;~~~!

(via fuckyeahillustrativeart)

— 2 days ago with 2457 notes
#art 

faitherinhicks:

ca-tsuka:

A little post to celebrate the release of “Agito Cosmos” Volume 2.
French comic-book illustrated by Fabien Mense (who also works for animation industry - see previous posts about his designs on Hotel Transylvania).
Story by Olivier Milhaud.

bleh French artists *quits drawing forever*

— 2 days ago with 2153 notes
#art 
empartridge:

a little piece of a little thing Ryan and I are putting together this week

empartridge:

a little piece of a little thing Ryan and I are putting together this week

(via threewordphrase)

— 2 days ago with 1010 notes
#art 

anthonyholden:

What are studios looking for? How can I get into a good animation school? What should I be studying?

I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

Be good, and see you soon!

PS, if you were looking for advice on draftsmanship you should probably be reading this.

(via arboresqu)

— 3 days ago with 15310 notes
#art  #comics 

remarried:

the only time i have trouble taking criticism from acquaintances is when it’s packaged in that “bless your heart look at you doing a thing i do and not doing it as well as me” holier-than-thou crap.

— 3 days ago with 41 notes
#art  #comics 

aapstra:

Audrey Hepburn warm-up sketches by Ian MacDonald.

(via neobamboom)

— 3 days ago with 6113 notes
#art